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Course 2: Virtual Reality Cue Exposure Therapy for Addictions

CBT for addictions often involves cue exposure and skills rehearsal within a hierarchy of situations culminating with skills rehearsal in-vivo. Ultimately, the patient must  rehearse skills in the real world, without the support of the therapist. One way to bridge the gap is Virtual Reality (or VR), a computer/human interaction technology that immerses the patient in a virtual world. The goals of VR Cue Exposure Therapy include facilitating the generalization of behavior from the safe therapeutic setting to new, “real world” settings enhancing the therapist’s ability to assess the patient’s symptoms and behaviors and improving communication between patient and therapist. 

Course completion time is approximately 1.5 hours. When you have completed this course, you will be able to describe the underlying rationale of cue exposure and the ways virtual reality cue exposure is used, as a treatment for addictions to substances such a nicotine and alcohol. You will have working knowledge of both technical and clinical nuances of virtual reality cue exposure in the treatment of addictions, and will be able to describe the benefits to both therapist and patient.

1.5 CE credits available upon the completion of the entire course, answering at least 80% of the final quiz questions correctly, and submission of the course evaluation form. Virtually Better, Inc. is approved by the American Psychological Association to sponsor continuing education for psychologists. Virtually Better, Inc. maintains responsibility for this program and its content.

CE Credits: 1.5